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Demi pleine lune
DeadMenLogoProvisoire.png
In Dead Men Tell no Tales, you've been captured by ghost pirates! Escape your cell and find a way out of the ship before it completely sinks, dragging you along the way in the infinite depths of the ocean.

Context

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This project was a "marathon project" made in 2 weeks. There was 7 teams and each one of them had to make a level of the same escape-game. Each level had to be coherent with the next one.

Roles

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> Game Designer

> Lead programmer

> Producer

> UX Designer

> QA tester

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Tasks

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> Game Design

> Prototyping

(Detection system, Hiding spots, enigmas)

> UX / UI reflexion

> Planning

> QA testing

The Team

> 4 Game Designers

ALLEN Fanny, LAMOUCHE Emma, LEGER Florian, RAVERA Delphine

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> 4 Game Artists

BESSON Anaëlle, DEPRUN Annabelle, GACHET Lois, GLENARD Colombe


> 4 Technical Artists

AFYOUNI Myriam, CHEN Anni, CHEN Christian, FRETARD Louise

Solo - Puzzle stealth horror game

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> Unreal Engine 5 (visual scripting)

> 2022, 2 weeks

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