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In Dead Men Tell no Tales, you've been captured by ghost pirates! Escape your cell and find a way out of the ship before it completely sinks, dragging you along the way in the infinite depths of the ocean.
Context
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This project was a "marathon project" made in 2 weeks. There was 7 teams and each one of them had to make a level of the same escape-game. Each level had to be coherent with the next one.
Roles
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> Game Designer
> Lead programmer
> Producer
> UX Designer
> QA tester
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Tasks
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> Game Design
> Prototyping
(Detection system, Hiding spots, enigmas)
> UX / UI reflexion
> Planning
> QA testing
The Team
> 4 Game Designers
ALLEN Fanny, LAMOUCHE Emma, LEGER Florian, RAVERA Delphine
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> 4 Game Artists
BESSON Anaëlle, DEPRUN Annabelle, GACHET Lois, GLENARD Colombe
> 4 Technical Artists
AFYOUNI Myriam, CHEN Anni, CHEN Christian, FRETARD Louise
Solo - Puzzle stealth horror game
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> Unreal Engine 5 (visual scripting)
> 2022, 2 weeks
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