Roles
​
> Game Designer
> Lead programmer
> Producer
​
Tasks
​
> Game Design
> Prototyping
(Data Saving system, Inventory system, HUD mini-games)
> UX / UI reflexion
> Planning
Genre
> Life simulation / Mini game
​
Time
> 2022-2023, 6 months
​
Engine used
> Unreal Engine 5, visual scripting
​
The Team
> 4 GD
> 4 GA
> 3 TA
The Game
For this project , we had to chose between a bunch of selected game concepts made by students.
We wanted a chill game to take care of the players. It is focused on accessibility and everything is made to comfort the players.
We also had a collaboration with a music student to make the game's musics.
In Purrfect Brews, the player takes care of a witchy garden, runs a magic shop and brews potions for their furry clients to become
the best witch in town !
Sea Of Love
Sea of Love is a 1st person narrative puzzle game, you incarnate a jaded detective sent to investigate in a remote house, stranded in the middle of the desert after their department received an alarming distress call. Interact with objects, solve enigmas and gather clues to unravel what macabre event happened here.
Genre
> Narrative puzzle game
​
Time
> 2023, 1 month
​
Engine Used
> Unreal 5.0 (visual scripting)
​
The Team
> 2 GD
Roles
​
> Game Designer
> Lead programmer
> Narrative Designer
> Level Designer
> UX Designer
​
Tasks
​
> Game Design
> Prototyping
(Interaction system, enigmas, thoughts/hints system)
> Character & storyline creation
> Level design
> 3D assets research
> UX/UI Reflexion
The Game
This project was a 3rd year exercise made by all our teachers. We had to make a narrative game based on the documentation they gave us.
The main challenge was to make a game with a realistic scope since we also had to work on our last year project at the same time. (Purrfect Brews)
The Game
This project was a "marathon project" made in 2 weeks. There was 7 teams and each one of them had to make a level of the same escape-game. Each level had to be coherent with the next one.
Roles
​
> Game Designer
> Lead programmer
> Producer
> UX designer
​
Tasks
​
> Game Design
> Prototyping
(Detection system, Hiding spots, enigmas)
> UX / UI reflexion
> Planning
Genre
> Puzzle, stealth, horror
​
Time
> 2022, 2 weeks
​
Engine used
> Unreal Engine 5, visual scripting
​
The Team
> 4 GD
> 4 GA
> 4 TA
The Game
This project was a personal one, made with 2 friends : ALLEN Fanny and LAMOUCHE Emma. We wanted to make a kind of game we never made before : a racing one.
Roles
​
> Game Designer
> Lead programmer
> Level Designer
​
Tasks
​
> Game Design
> Prototyping
(Local multiplayer)
> Level design
Genre
> Race game, party game
​
Time
> 2022, 1 month
​
Engine used
> Unreal Engine 4.26, visual scripting
​
The Team
> 3 GD
The Game
This project was a rework of the last year one : Feathers & Tail. We had to chose between of all them and make them with our skills and less time.
Roles
​
> Game Designer
> Lead programmer
> Level Designer
> Producer
​
Tasks
​
> Game Design
> Prototyping
(Enigmas, Switch characters mechanic)
> Level design
Genre
> 3D puzzle-adventure
​
Time
> 2022, 1 month
​
Engine used
> Unreal Engine 4.26, visual scripting
The Team
> 4 GD
> 5 GA
> 5 TA
The Game
This project’s theme was “First contact”. With my team (only Game Designers) we wanted to make a fun-puzzle game around it! Since no artists was working on this project, we had to search and make the props and the animations ourselves!
Roles
​
> Game Designer
> Programmer
> Level Designer
​
Tasks
​
> Game Design
> Prototyping
> Level design
> Assets research
> Chara animation
(flipbook)
Genre
> 2D platformer
​
Time
> 2022, 1 month
​
Engine used
> Unreal Engine 4.26, visual scripting
​
The Team
> 5 GD
The Game
This project is my last first year project. A bunch of game concepts were chosen and we had to make full teams to work on it. It was the first time we worked with GA & TA and had our work put together.
2 versions were made : one on construct 2 and another one on Unity.
Roles
​
> Game Designer
> Programmer
(lead dev on Construct 2)
​
Tasks
​
> Game Design
> Prototyping
Genre
> 2D platformer
​
Time
> 2021, 1 month
​
Engine used
> Unity (visual scripting)
> Construct 2
The Team
> 4 GD
> 4 GA
> 3 TA