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In Almighty Goosmic, the player embodies a creature that has to make good use of elemental tiles granting them special abilities by a simple touch, helping them make it through puzzle-like levels.
Context
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This project’s theme was “First contact”. With my team (only Game Designers) we wanted to make a fun-puzzle game around it! Since no artists was working on this project, we had to search and make the props and the animations ourselves!
Roles
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> Game Designer
> Programmer
> Level Designer
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Tasks
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> Game Design
> Prototyping
> Level Design
> Assets research
> Chara Animation
(flipbook)
The Team
> 5 Game Designers
ALLEN Fanny, AXEL André, LAMOUCHE Emma, MOTA Kévin, RAVERA Delphine
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Solo - 2D Platformer
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> Unreal Engine 4.26 (visual scripting)
> 2022, 1 month
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